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  • 1515 E Arlington Blvd 252-215-9032

  • 1525 E Arlington Blvd (252) 215-9032

  • 532 Moye Blvd (252) 847-7555

  • 804 Johns Hopkins Drive (252) 413-0020

  • 1360 SW Greenville Blvd (252) 355- 6898

  • What is STEAM Education?

    What is STEAM education?  Simply put STEAM stands for Science, Technology, Engineering, the Arts, and Math.  One of the main reasons for incorporating STEAM into the classroom is to allow students opportunities to think critically and to problem solve, as well as to introduce them at an early age to peek their interests in these areas.   Children’s World Learning Center & Academy is among the first elementary schools in Eastern NC to incorporate STEAM into our daily lessons.  We have a STEAM lab that our students will visit every day.  They will have the opportunity to do fun, educational experiments that not only promotes collaboration, but enhances student learning.  STEAM Education will help give them the skills and perseverance needed to tackle any situation they may encounter.  Our STEAM objectives are listed below.

    STEAM Objectives (K-2)

    Students will use problem-solving strategies to investigate and understand increasingly complex content and be able to:

    1. Formulate and solve multi-step problems from everyday situations.
    2. Solve problems using a variety of strategies (e.g., working backwards, looking for patterns and relationships; guess and check; making tables, charts, or organized lists; solving a simpler version of a problem, drawing a diagram; or creating a model)
    3. Verify and interpret results with respect to the original problem.
    4. Determine if the solution of a problem is reasonable.
    5. Solve problems using manipulatives, graphs, charts, diagrams, calculators, and other technological devices (i.e., Smartboard, iPad, etc).
    6. Demonstrate that a problem may be solved in more than one way.
    7. Exhibit confidence in their ability to solve problems independently and in groups.
    8. Display increasing perseverance, and persistence in problem solving.
    9. Students will use reasoning and proof to be able to:
    10. Use models, known facts, properties, and relationships to explain their thinking.
      1. Justify solution processes and answers (e.g., “I chose this method to solve the problem because…”).
      2. Draw conclusions using inductive reasoning.
      3. Identify the missing information needed to find a solution to a given story problem.
      4. Use patterns and relationships to analyze everyday situations (e.g., count by fives).

    For more information on our STEAM lab or kindergarten, call (252) 215-9032.  We look forward to talking with you!